“Great Job, Quester!” Assessing Language Skills on Quest Atlantis
نویسندگان
چکیده
The diffusion of computer technology has led to an increased interest in computer gaming. A study conducted by the Pew Internet and American Life Project (2001) found that over half of teens in the U.S. play or download computer games. Both boys and girls are proficient gamers, although boys are more likely to self-identify as such (Bryce & Rutter, 2003). The combination of the popularity of computers and proficiency with gaming technology by young people has sparked an interest in integrating gaming into educational settings.
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Learning EFL and Reflection through A 3D Gaming Environment: Mainland Chinese Middle School Students Exploring in Quest Atlantis
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